Bugs, Changes, and BugDay
Written by: Jeremy
Date: Wednesday, January 10th, 2018
Addressed to: Everyone
We will be holding the next #BugDay next Wednesday, starting around 10AM PST (18:00 GMT, 13:00 EST) and will run until people run out of things for the day.
Here are a few morning changes.
CHANGES AND FIXES
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- Fashioning any gun shot type will now return 50 shot instead of 10. This is for those with the engineer profession only.
- Fashioning any chemical will now return 10 pinches instead of 5.
- Engineers can create compost heaps now.
- Pocketwatches will no longer drop on logout.
- Mounted Gyrocopters act as though you have the levitating defense and can move across water freely. Note that this does not include underwater rooms.
- Rebounding will no longer hit the shooter happen when sniping with ballistics.
- Morphing weapons can change into flintlocks now.
- Fixed a problem with some pets having skills they were not meant to have.
- Several AB fixes. In particular the syntax for AB TOGGLESWITCH.
- Giftbags will decay after a few days in your inventory now.
- Fixed some problems with pets not listening to you.
- Fixed some problems if you lose connection while making an Unborn character.
- Slightly increased damage done to mobs when Engineers shoot them.
- Pets tracking targets will continue to follow them now.
- You can now use says and tells while jousting.
- CONFIG COPY will now copy most things when used on one of your characters.
Penned by my hand on the 4th of Letum, in the year 154 AM.