Statpack Balancing

Date: 10/17/2017 at 20:15
From: Jeremy
To : Everyone
Subj: Statpack Balancing

Based on our Combat Council meetings, we have made the following changes to statpacks to help balance combat.

With the following changes we have restored the free reincarnation for everyone. See HELP REINCARNATION for information on how to use this.

Statpack Changes
- Removed +1 balance from the Dexterous statpack.

- Created an Agile statpack with 12 str, 14 dex, 12 con, 10 int, and +1 balance.

- Removed 1 Int and add 1 Con to the Clever statpack.

- Increased the XP bonus in the Normal statpack to 15%.

- Increased the XP bonus in the Astute statpack to 30%.

- Removed the sip malus from the Wise statpack.

- Removed Powerful statpack as it is not a good option.

- If you were using the Powerful statpack, your character was reset to the profession default. You can use the free reincarnation to change, should you desire.

Skill Changes
- Increased all Ritualism damage by 10%. This is a band aid fix for Diabolist damage due to changes to the Dexterous statpack. Damage did not need to be adjusted for other professions.

New Artifacts
- Created the Bauble of Alteration, which is a less expensive Gem of Transmutation with a longer cooldown (Once per game year). 500 credits.

- Created the Mutating Dagger, which is similar to the Dagger of Reincarnation but ONLY changes your statpack. 50 credits.


Penned by my hand on the 21st of Vita, in the year 147 AM.