Necromancy classlead changes
Written by: Garryn
Date: Wednesday, July 23rd, 2014
Addressed to: Everyone
And finally, here are the Necromancy changes. The basic idea is the same as with Devotion.
- Maximum essence is now 2,000
- Each Necromancy user regenerates 200 essence every 15 seconds while online and not dead or blackwinded (modified by affinity)
- The ESSENCE command now shows exact numbers
- Zydramir journals reduce essence costs by 33%
- All essence costs and gains have been changed to fit into this scale, details below
- Consuming of corpses and hearts had its essence gain adjusted as well
[120] - New soulbind: Absorbing provides a 20% chance to give 20 essence when hit
- Carving and dispeling Malignosis pentagrams no longer costs essence
- Drain transfers 200 essence per tick
- Shrivel costs 20 essence
- Soulstorm costs 30 essence
- Deathaura has no activation cost, but takes 10 essence per tick and player that it hits
- Gravehands reduce maximum essence by 40 per (similar to how rites operate)
- Putrefaction costs 100 essence, and 10 per tick
- Sapience and Vigour cost 150 essence
- Leprosy costs 200 essence and is now faster
- Possess costs 500 essence to establish, 100 to travel
- Vengeance costs 400 essence to activate, and another 400 when it fires; it has no effect if you don't have enough
- Evoking soulspears costs 400 essence
- Evoke bone costs 100 essence per
- Vivisect costs 400 essence, returns 200 back if successful
- Animate costs 600 essence, for players and mobs alike; same for sacrifice self
- Blackwind costs 200 essence to start and drains 20 per tick; automatic essence gain is paused while blackwinded
Penned by my hand on the 11th of Aequitas, in the year 52 AM.