Noctu and PvE changes

Date: 2/19/2014 at 21:49
From: Garryn
To : Everyone
Subj: Noctu and PvE changes

- Changed taint gain of some Noctu spells - Quicken (down to 10), Combustion (down to 15), Devolve (up to 20), and Hellsight (up to 15) - the idea here is that damaging attacks generate less taint than non-damaging ones

- Taint cost of Incinerate (Noctu) reverted back to 60 (up from 40)

- New Malignosis ability: Stab - this is a bashing attack intended to replace Evileye Bleed, so that new players can learn the more interesting Malignosis skill instead of Evileye

- Blocking exits now prevents mobs from leaving in that direction, just like walls do

- The above includes Beastmastery block

To elaborate a bit on the above two, we are slowly starting to work on significantly enhancing our PvE content by making a lot more abilities work on mobiles in various ways (amongst other things). This obviously won't get anywhere near the complexity of our PvP, but the plan is to make bashing a bit more interesting.

This is going to be a long term project that we'll be slowly working on alongside various other ones, not a particularly focused effort. More on it later!


Penned by my hand on the 5th of Halitus, in the year 40 AM.