Cult/sect tweaks

Date: 11/27/2013 at 18:25
From: Garryn
To : Everyone
Subj: Cult/sect tweaks

Three cult/sect related changes:

- You can now sacrifice even if your faith and the sect belief are both maxed out, allowing you to continue gaining ritual points

- The cap on the faith worth of mobs has been lifted, making bosses worth substantially more than before

- An important change: the faith gain and loss from PK kills/deaths now applies world-wide, not only at the altars. This means that you'll gain faith (and progress towards ritual points) whenever you kill another player who is in a sect/cult, and lose faith (but not said progress) upon dying to one

- Don't try to kill the same player repeatedly, there's a per-killer-and-target cooldown on this


Penned by my hand on the 14th of Aequitas, in the year 33 AM.