Raid changes

Date: 10/3/2012 at 16:40
From: Garryn
To : Everyone
Subj: Raid changes

- You can now ASK WORKER/SLAVE REPORT to get some idea how a construction/deconstruction is progressing.

- There are some additional warnings from guards

- Squads can now breach walls, fences, and gates, if they have a battering ram. They usually do, from now on.

We are getting to the point where I think it's important to disclose some more information abuot how the system works. Not going to tell you everything, as I want information gathering to play a role and provide an advantage.

- The raids are not random. If you observe the behaviour of the squads and fortifications, I'm sure you can discover more.

- Each towne has a "raid counter". If its commodity shop gets successfully raided too many times, you will lose that towne. Repelling that raid lowers the counter.

- Each city and council has control points, on which the squads will attempt to build fortifications. If they are successful on all of them, you will lose the city.

- Raids should be much less frequent during off-peak hours. We know that losing a city or towne overnight is not particularly interesting.

We'll be tweaking this further as necessary.


Penned by My hand on the 3rd of Ferinus, in the year 678 AD.