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Changelog News Post #1400

Keg Race Updates

Written by: Razmael, the Synthesist
Date: Saturday, December 9th, 2017
Addressed to: Everyone


Some quick updates to Keg Races before it begins later today.

** Read HELP KEG RACE in full so you know how the event works **


1) The course has been extended. Instead of stopping at the Bloodwood, the course now follows this route:
The course starts outside Esterport at room v1422. It follows the highways/roads up to North of Trees, and down all the way to the Mhojave, through the Mhojave and El'jazira, through the Shamtota Caverns, across the Shamtota Hills, down into the Pash Valley, across the Pash Valley into the back entrance of Arbothia, through Arbothia, then finally up the bridges back to the starting point!

2) Keg Rage power has been changed to be 4 seconds immunity to stun, only.

3) New ability: Keg Clarity. Grants immunity to drunk effects for 10 seconds (was previously a part of Keg Rage).

4) New ability: Keg Hurl. In a feat of illogical strength, you'll hurl your keg across the continent and hit whoever is in first place, stunning them for 10 seconds. This gives the target a 2 second warning before it hits them (so they can keg rage for example). Strangely, the Keg always returns to you immediately. Cannot be used while you're in third, second or first place. Those of you with traumatic memories of blue shells, be warned.

5) KEG ROLL will now travel more rooms at once. Also cannot be used while you're in third, second or first place.

6) New obstacle: Mud Pit 2, the Mud Pitting
There's a second mud pit now, somewhere in the Pash.

Penned by my hand on Gosday, the 2nd of Arios, in the year 470 MA.


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