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Changelog News Post #1362

Combat tweaks

Written by: Keroc, the Starborn
Date: Saturday, September 9th, 2017
Addressed to: Everyone


Hey folks,

I've got a few changes here below along with some reasoning as to why the changes are being made. As there are some rather hefty changes, I'll be keeping a close eye on how they pan out. If you have feedback to give after trying them out, feel free to shoot me a message plus any logs you might have.

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Syssin endgame tends to be too decisive due to Disrupt/Pall, disallowing for a comeback from the opponent. This partly feeds into the hit and run style that gets employed by the class, as their window to truelock is too easily achieved. The changes below should weaken their endgame a bit, while still keeping their strong presence of achieving a lock. A slight buff to syctherus should help them meet their end goal, but requires a bit more layering on their behalf to achieve a kill.

- Removed Disrupt from Hypnosis.
- Pall damage source changed to magic, swapped from agile.
- Pall no longer gains bonus damage from venom based afflictions.
- Scytherus relapse time changed to 2-7 seconds, shortened from 1-10 seconds.

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Indorani affliction rates are a bit on the high side of things, often leading to little use or need of their extra utility (like Wheel). This aims to weaken their frontloaded approach and push a little extra strategy. Mostly a small change.

- Slowed the attack speed of Sycophant to 18 seconds, up from 14.
- Increased the mana drain from Sycophant to 130, up from 100.

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Sentinel has a bit too much strength at the moment with the Quickshot/Throatcrush combo. By changing Throatcrush to a stand-alone attack, the hope is that it'll narrow their window to secure a full lock and push a bit more reliance on their utility (like traps). There are two buffs to Whirl and traps to help lead over the change.

- Throatcrush is now a stand-alone attack.
- Whirl balance recovery lowered to 2.5 seconds, down from 2.6.
- Alacrity now additionally works on laying traps.

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Enfrost added too much salve pressure to the existing Carnifex hammer route. Specifically glasslimb and Enfrost together were becoming overbearing against the opponent which is an oversight on my behalf. The changes below hope to restabilize their pressure and allow the opponent a fighting chance.

- Frailty now only adds an extra 5% limb damage, instead of doubling it.
- Affliction duration of glasslimb from Frailty reduced to 8 seconds, down from 10.
- Removed the cooldown from Frailty, as it was shorter then the affliction duration anyway.
- Crush can no longer cause Enfrost effects.
- Distortion and Frailty can no longer be applied at the same time.

Penned by my hand on Kinsday, the 5th of Khepary, in the year 468 MA.


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