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Announce News Post #2727

Outfits

Written by: Razmael, the Synthesist
Date: Thursday, August 31st, 2017
Addressed to: Everyone


Coming from a player idea, I'd like to present a new OUTFIT system for you all!

This system lets you memorize your clothing layout and quickly switch to it. It'll store your attire, the slot it's being worn in, and of course what the item is. By default, you can only memorize up to 2 different 'outfits', but we'll be releasing an artifact very soon that'll let you memorize up to 20 different outfits - hopefully more than any of you could ever need!

Changing an outfit will remove anything you're currently wearing (where applicable) and put you into your new clothes, so you may want to make sure your armour and amulets and so on are included in your outfit if appropriate. The outfit's clothes need to either be in your inventory, or on the ground in your room in order for them to be worn. If an article of clothing decays, it'll be removed from the list of clothes stored for that outfit.

Here's an overview of syntaxes involved:

OUTFIT LIST
Lists your stored outfits.

OUTFIT VIEW <name>
Gives an overview of the outfit and the clothes that are part of it.

OUTFIT WEAR <name>
Change into your outfit. Removes everything you're currently wearing and then attempts to wear the clothes that are considered part of that outfit. Will try this even if you're missing some parts of the outfit, beware!

OUTFIT MEMORIZE AS <name>
Memorize everything you are currently wearing into a new outfit layout, storing its wear location and attire. By default, you can only memorize a maximum of 2 different outfits.

OUTFIT FORGET <name>
Forget a stored outfit layout.


And possibly against my better judgement, you can also now REMOVE ALL to remove all your clothes at once. Bonus points, it supports the in-line emotes that WEAR/REMOVE do as well, (i.e. REMOVE ALL [emote drops $item in front of $keroc]) where $item gets subbed for 'your/his/her clothes'.

Penned by my hand on Falsday, the 5th of Arios, in the year 468 MA.


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