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Announce News Post #2719

Combat tweaks & changes

Written by: Keroc, the Starborn
Date: Sunday, August 6th, 2017
Addressed to: Everyone


Hey folks,

Today I have for you a bunch of changes intended to dust some of the cobwebs off the current 1v1 meta. The aim is to try and make some of the lesser used classes/routes a little more appealing, based upon my own observations and others, and breathe a bit of variety into the scene. I'll be monitoring the changes carefully to make sure that things remains fair and fun as always.

Just so you know I haven't forgotten about them, there is still a couple of classlead reports to be implemented after this and then we'll reach the end of this cycle.

If you have any questions following this, feel free to send them my way.

Enjoy!

General
==========================
- Fitness no longer has a delay when curing asthma.
* The 20 second cooldown still remains in place however.
- You can now place a number of unique items into weaponbelts, allowing for balanceless wielding.
* These include: Thrown Enchantments, Divine Icons, Archivist Codex, and Bombcrafting items.
* Feel free to message me if you think I missed something.
- The limit for items in weaponbelts has been increased to 8, up from 7.
* This is doubled to 16 for artifact weaponbelts, up from 15.
- You can now SECURE items that aren't being wielded, but it'll cost balance to do so.

Afflictions
==========================
- Reworked affliction: Indifference.
* No longer acts like an anorexia clone.
* Causes the prone status until it is cured.
* You can look at HELP PRONE for more information.
- Withering effects now tick every second, down from 2.
- Falling from dizziness now incurs a 1.5 second balance loss, up from 1.

Animation
==========================
- The balance loss from Rattle can now be dodged/diverted through upsets.

Battlefury
==========================
- Rend can now be envenomed/empowered again, but it won't give the rend affliction if it is.
* Think of this as a further tweak to the recent report to make it a bit more viable.
- Increased the damage and bleeding from Rupture slightly.
- Increased the damage scaling of Hemorrhage slightly.

Bioessence
==========================
- Flare balance recovery increased to 1.75, up from 1.25.

Bladefire
==========================
- Retribution now requires paralysis in addition to existing afflictions to work.
- Lowered Crescent damage slightly for one-handed weapons.
- Crescent from a one-hander now adds a small amount of bleeding.
- Crescent from a two-hander now causes torso damage based on charge.
- Iceblast from a two-hander now gives the frozen feet affliction for a period based on charge.

Crystalism
==========================
- Heat/Chill vibrations now has a 25% chance to prevent freeze/burn attacks, down from 100%.

Deathlore
==========================
- Reduced base channel time of Reave to 10 seconds, down from 12.
* This also reduces the time to 5 seconds if you receive the health theshold modifier.

Devotion
==========================
- Force can now be affected by equilibrium modifiers.

Illumination
==========================
- New skill: Intensity.
* Allows you to view the level of intensity of the ablaze affliction upon someone.
- Reworked skill: Quicken.
* If a target is ablaze, then you can EVOKE QUICKEN <target> to increase their ablaze stacks by 3.
- Firestorm now possesses a failure cost.

Numerology
==========================
- Unravel affliction requirements reworked slightly:
* Still requires three mental afflictions.
* Only requires two physical afflictions now, down from three.
* Additionally requires the patterns affliction.

Research
==========================
- The DISPERSE ability now removes all writhe-based afflictions.

Sanguis
==========================
- Feast now works regardless of who transfixed the opponent.
- Seize base mana damage increased to 11%, up from 8%.
- Blood Rune duration increased to 3 minutes, up from 2.

Spirituality
==========================
- The last tick of Judgement can no longer be prevented through afflictions, you must escape.

Shamanism
==========================
- Rhythm Oath has been reworked:
* Rhythm Oath no longer nullifies the effects of berserking, peace, and pacifism.
* Rhythm Oath will now prevent all forced actions.
* This includes forced actions from berserking (berserk) and hallucinations (dive).
* Berserking will still remove defences like rebounding/shield however.

Telepathy
==========================
- Replaced Indifference with Anorexia.

Terramancy
==========================
- Chasm no longer has a balance or endurance cost.
- Removed the blue rune modifier on Entwine that would cause balance loss for striking parry.

Vocalizing
==========================
- Disruptive vocalization now covers everyone in the location.

Weaponry
==========================
- Behead and Brainsmash now leave behind a smattering of blood upon the location if successful.
* It will last until the start of the next month.

Woodlore
==========================
- Raloth trample now works through prismatic barrier and magical shield when targeted.
- Daunt now works through prismatic barrier and magical shield.
- Icebreath now works through prismatic barrier and magical shield.
- Swoop now works through prismatic barrier and magical shield.

Penned by my hand on Falsday, the 5th of Niuran, in the year 467 MA.


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