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Announce News Post #2674

Smelting updates

Written by: Razmael, the Synthesist
Date: Tuesday, April 18th, 2017
Addressed to: Everyone


The SMELT command has been overhauled to address classlead report 2321:
- You can now SMELT ALL <itemtype>. It will still smelt them one-by-one, but will require no further input from you. SMELT STOP to end this prematurely.
- You can now SMELT [ALL] <itemtype> BELOW <#> SPEED/PENETRATION/DAMAGE. For example, SMELT ALL RAPIER BELOW 180 SPEED will start smelting all rapiers in your inventory that are 179 speed and below.
- Throw in an AND to match more than one stat at once. For example, SMELT ALL RAPIER BELOW 140 SPEED AND 140 DAMAGE will only smelt rapiers that have both their speed and damage stats at 139 and below. A rapier of 130 speed and 145 damage won't get smelted.
- Smelting will now only attempt to smelt something in your inventory that isn't being wielded or worn, instead of halting completely if you're wielding a rapier and try to smelt a rapier, for example.

Penned by my hand on Tisday, the 16th of Midsummer, in the year 465 MA.


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