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Announce News Post #2264

Liaison changes: Mages

Written by: Razmael, the Synthesist
Date: Friday, May 2nd, 2014
Addressed to: Everyone


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| MAGES |
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Elemancy + Sciomancy
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* (1463) New ability: [Delay]
* (1498) Reflections will no longer be used up during raze attacks.
* (1465) Efreetis can now be ordered using ORDER EFREETI IGNITE <target> to instantly proc their attack.
* [Spiritbrand] & [Shadowbrand] will now only burn a target for 30% mana consumed, down from 40%.
* [Soulrend] & [Fluxus] are now channeled kills. Refer to AB file for more information.
* (1574) [Bloodleech] will now cure paralysis, if present, or two random afflictions otherwise. There is a 20 second cooldown on the use of the ability, but its equilibrium cost has been lowered to 3s base time.
* [Fortification]'s function has been changed. It will now boost the duration and health of your summoned entities.

Crystalism
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* New ability: [Altering]
* New ability: [Tone]
* There is now a room message when a vibration dies from its timer running out.
* (1400) You can now fold crystals back into the master.
* (1447) Vibes will now be muted in unstable areas if the owner is not in the area. They will also be muted in cities if the owner isn't in the area, and will be muted outside of cities/havens if the owner is in a city/haven.
* (1605) Vibes will no longer inform you when they're hitting an enemy by default. There exists a new command, VIBEALERT <vibe> <ON|OFF>. Turning this on for a vibration type will inform you whenever that vibration type is affecting an enemy. VIBEALERT by itself will tell you which vibes you're paying attention to. The affected list is also now consolidated, meaning it'll show all on one line instead of a line for each person affected.
* [Reveberation] will now periodically protect vibrations in the room from being destroyed. One attempt will be resisted, and the vibration will require six seconds to protect a vibration again. This vibration will be destroyed last.
* [Cataclysm] has been changed a lot. Refer to the AB file.
* [Retardation] has been changed a lot. Now only lasts for 30 seconds and has a cooldown. Refer to AB file for more information.


Sciomancy
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* [Quake] renamed to [Cloudburst]. Now requires water in the room.

Enchantment
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All code has been rewritten from scratch! Be vigilant for bugs.

Enchanting process:
* ENCHANT FOR <enchantment>
- This is a channeled action, takes around 10 or so seconds.
- When this is done, you will have that Enchantment active until you either log out or ENCHANT FOR something else.
- No more ourobori - everything is done from your inventory!
- You still need to be in an enchanting room to enchant.
- Have required comms in your inventory to start this. They won't get used up until you actually create the enchantment, however.

* ENCHANT CREATE
- If your active Enchantment is one that creates an item (e.g. eclipse, worrystone), this will create it.

* ENCHANT <item>
- If the active Enchantment is one that goes on an item (e.g. resists, icewall), this will enchant the specified item.
- You can now apply enchantments to any (and only) Jewelcraft items (exceptions: augment, meteor, cold pocket)
- You can also enchant an orb of incantations to store the enchantment usage for your shop.

Enchantment changes:
* Purity - Is now an applied enchantment.
- No longer has a random chance to break/fade.
- Enchantment has a decay time of 750 Aetolian days (30 months).

* Pestilence - Is now an applied enchantment.
- No longer has a random chance to break/fade.
- Can be used 120 times before enchantment fades.
- Now also 'smart afflicts'.

* Icewall - No longer has a random chance to break/fade.
- Can be used 60 times before enchantment fades.

* Firewall - No longer has a random chance to break/fade.
- Can be used 60 times before enchantment fades.

* Firelash - No longer has a random chance to break/fade.
- Can be used 60 times before enchantment fades.
- Increased the damage a little bit.

* Augment - No longer has a chance to break the item being augmented.
- Will instead subtract 5 months from the decay time.

* Allsight - No longer has a random chance to break/fade.
- Can be used 60 times before enchantment fades.

* Waterbreathing - Removed, replaced by Waterwalking.

* Waterwalking - Grants you ability to move across water without swimming.
- TOUCH to activate it.
- Defence lasts for one hour.
- Can be used 30 times before enchantment fades.
- Only works on normal movement.

* Resistances - No longer has a random chance to break/fade.
- Enchantment has a decay time of 1500 Aetolian days (60 months).

Penned by my hand on the 4th of Haernos, in the year 418 MA.


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