Previous Article | Back to News Summary | Next Article
Announce News Post #2109

Mob dialogue

Written by: Razmael, the Synthesist
Date: Monday, March 18th, 2013
Addressed to: Everyone


I've just turned on a new system for handling interaction with mobs.
Formerly, our interaction with mobs has relied on something we liked to
call 'guess-the-keyword' which no doubt most of you are familiar with.

Unfortunately, guess-the-keyword is an antiquated approach to mob
interaction, frustrating for both veterans and new players alike. Our
new system is designed to bridge the gap in dialogue that leads to
guess-the-word, by providing you with prebuilt responses when you GREET
them, that will trip the keywords mobs listen for. For those of you who
use MXP, you can simply click these responses for convenience!


Of course, if you don't want to use the prebuilt responses, the keyword
the mob will respond to is also highlighted, allowing you to form your
own responses around this keyword.
CONFIG DIALOGUE will allow you adjust your setting for the dialogue
system, which is turned on by default for everybody.

Please bear in mind that this is a work in progress, and not a lot of
mobs are using it yet! We will be focusing on converting newbie areas
first, followed by cities and villages, and then the remaining areas.

For examples of the system, try GREETing your city guards, or the mobs
in the recently released Pious Wards of Delve!

You may also notice several mobs using a new quest system. This is
something we are always transitioning to, and you can expect further
details on this at a later date.

Penned by my hand on the 13th of Ios, in the year 386 MA.


Previous Article | Back to News Summary | Next Article