Traits and tempers

Date: 12/20/2013 at 06:23
From: Tecton, the Terraformer
To : Everyone
Subj: Traits and tempers

I'm pleased to announce another couple of small changes, the details are as follows:

* Adventurers can now specify a level slot when learning a trait - simply use TRAIT SELECT [level#] <TRAIT>.

* The SHIELD tattoo hinderance on an Alchemist's TEMPER ability now only last two seconds after the temper, instead of the entire temper balance.

Penned by My hand on the 15th of Daedalan, in the year 643 AF.