City Destruction changes

Date: 11/22/2013 at 03:28
From: Tecton, the Terraformer
To : Everyone
Subj: City Destruction changes

We're pleased to announce the release of a major revision of the City Destruction system! The highlights of the changes are as follows:

* City military forces are now formalised into city armies, allowing adventurers to rise in rank based on their offensive and defensive efforts! Many war and city destruction-related powers are now assignable to military ranks.

* War ministry aides are now empowered to conscript soldiers, replacing the dated ENLIST system.

* CITY SOLDIERS is no more! Ranking members of the military now have additional tools to list and recruit soldiers.

* Sanctioned raids will now automatically begin following a number of defender deaths within a specified timeframe.

* Experience loss has been restored for deaths inside an adventurer's home city. Experience loss and gain is suspended at the commencement of a sanctioned raid

* The process of obtaining and cultivating elemental sparks has had numerous tweaks.

* Using the explosive power of these elementals has changed significantly, including the potential outcomes!

* Repairing destroyed locations is now a delayed, automated process. The price for this has been reduced.

* Defenders can now foil a sanctioned raid, using the raider's elemental sparks for their own gain!

* New font empowerments are now available to the defending city's military.

There are far too many changes to list here, so take a read through the following updated help files:


(*) Yes, you can finally say goodbye to the old help file for the war ministry! No longer will you hear a new minister say "What does TROOPTYPES FIELDED do?!"

Penned by My hand on the 16th of Glacian, in the year 640 AF.