Serpent classlead changes

Date: 10/02/2013 at 21:17
From: Tecton, the Terraformer
To : Everyone
Subj: Serpent classlead changes

We're excited to announce the release of our classlead changes for the Serpent class! Like many of our classes, this is an extensive overhaul, with changes being made to most aspects of the skillset. One of our goals here was to make the class be more reliant on a single statistic, namely dexterity. So without further ado, I present the changes:

* DIRKs (artefact and regular) have had their damage statistic reduced significantly.
* FLAY balance time is now modified by the serpent's dexterity.
* BACKSTAB channel time is modified by the serpent's dexterity.
* PHASE channel time is modified by the serpent's dexterity.
* DOUBLESTAB balance time is now modified by the speed statistic of the serpent's dirk, and his or her dexterity.
* PICKPOCKET speed and effectiveness are more reliant on the serpent's dexterity.
* PICKPOCKET maximum gold values have been increased.
* PICKPOCKET will now steal groups of items, rather than a single one.
* PICKPOCKET can now steal specified items from the person. (**)

* DEMENTIA now prevents the illusion detection aspect of LIFEVISION.
* CLEANSE can now only self-strip actions (not afflictions) from the serpent.
* HYPERSOMNIA and CONFUSION now have a third-person message when they fire on the victim.
* Suggestions now have a lower random variance in their timing.
* MESMERISE has been reworked to boost the chances of a pickpocketing attempt. (**)

* SHRUGGING has been reworked, being repurposed from a passive ability to an active one.

(**) The chances of PICKPOCKETing an item is quite low, using MESMERISE will boost your chances, but it still has a decent chance of failure. Once a specific item has been stolen, the victim will gain a vigilance defence which will greatly reduce their chance of having additional specified items stolen from them for a period of time.

Penned by My hand on the 16th of Glacian, in the year 636 AF.