Owning a Chessboard - Midkemia Online Online Help

17.5.2 Owning a Chessboard

From the great generals of the Empire of Kesh, the bold Warlords of Tsurani, or the honest and pious monks of Islani, chess has oft been used as a means to test the limits of logic and the restraints of the mind. All it takes is a unique change to the amount of pieces, their positions, or the requirements of winning to place a chessmaster on par with a pupil, or give an inept player a chance to learn the game in their own time.

Luckily, owning a private chessboard allows you to create these custom game configurations, with which you can challenge or share with others. Below is a list of commands with explanations, which will also show when using the CHESS command with no arguments:

CHESS TRAINING                 : Create a training game, the base for your
                                 challenge configurations. You may only have
                                 one of these games open at any time, and can
                                 finish with CHESS CONCEDE <id number>.

CHESS ADD <side> <piece> to <position> : Add a piece to the board in the 
                                 specified position. You may add any piece, 
                                 any number of times, -except- for a King of 
                                 either side. Each side must have only one King.
CHESS CLEAR <position>         : Clear a position of it's piece. You may use
                                 this command for any piece except the two 
                                 Kings.You may also use the argument ALL to 
                                 clear all pieces.
CHESS SET <options>            : This command will set many of the games 
                                 options, as explained below. You can view the 
                                 options by using the command, CHESS SET, 
                                 without arguments.
CHESS SAVE <name>              : You may use this command to save your current
                                 game (not just training!) under a given name. 
                                 This name must be unique to -all- training 
                                 configurations. If you wish to save your 
                                 current training game under a configuration 
                                 name you've already used, you may delete first,
                                 and then save.
CHESS LOAD <name>              : This command will change your current training
                                 game to be identical to a saved configuration.
                                 This is helpful when you wish to make a similar
                                 game, or a slightly altered version, of a game
                                 you already have saved.

CHESS CHALLENGE <whomever> with <name> : Challenge an opponent with one of your
                                 training games! If the configuration has the
                                 "solitary" condition, you may challenge 
                                 yourself using this command.

CHESS VIEW <name>              : Using this command without arguments will list
                                 all your saved configurations. Specifying a
                                 name will list the details of the given 
CHESS DELETE <name>            : This command will delete a saved configuration.

1) What are the options for CHESS SET?
   You may set which color you, the challenger, plays as with COLOR. TURNS will set what the current turn is, and by virtue of the light pieces always starting  first, will also decide who goes first in the game. For instance, if you set  TURNS to 2, then the dark player will have the first turn. CASTLE and QUEEN both  alter the state of a given piece, deciding whether or not they can be used in a  castle maneuver or if a pawn can be Queened respectively.
   The SUMMARY command is especially useful for saving configurations, allowing  you to write a small description of the challenge. Helpful for giving hints or  providing an example of what you expect a person playing to learn from the challenge.
   The CONDITION command is also notable, as it allows you to set various  restrictions on winning and playing. It will accept the following arguments:  solitary, points, and moves. Solitary will make the game one sided, either  played by yourself or the person you challenge. Points will allow the player to  win the game by simply achieving the set number of points. Moves will restrict  the player to winning the game in a set number of moves.
2) Can the castle maneuver work with pieces not in their original places?

   No. Even in a challenge game, the King must be in the King's square, and the  rook in his respective square, for a castle technique to be valid.
3) How many saved configurations can I have and how long do they last?

   Currently, you may have only four saved along with an open training game. The  saved games will last for 30 RL days without, so long as they are not played.
4) Does my opponent move at all in a solitary game?

   No, the opposite side will not make any moves, providing a unique situation  in which the King can be captured. If this occurs, it is considered a win for  the player being challenged.
5) Can I create an unwinnable game?

  Yes, it is entirely possible to create a game that cannot be won by virtue of  lacking the required pieces or perpetual check, but not by stalemate or checkmate.