THE TAURIAN RACE - Lusternia Online Help


Descended from the Elder Goddess Tauro, the taurians are probably the 
most naturally aggressive of all the mortal races. They have giant, 
well-muscled bodies with enormous bull heads. While they make superb 
fighters, most military leaders are loathe to rely on taurians in large 
numbers because of their volatile and tempestuous anger, which sometimes 
erupts for almost insignificant reasons. Added to that, when taurians are 
in a group of their own kind, the anger of one can set the rest off and a 
"stampede" of battle-frenzied taurians have been known to decimate their 
own allies. As a result, taurians are discouraged from forming groups in 
multi-racial civilizations and, therefore, tend to find employment as 
individual mercenaries. 

Languages: Common, Taurian


  o  Level 1: 2/4 resistance to cutting damage.

  o  Level 25: 2/4 resistance to electrical damage.

  o  Level 50: 2/4 health regeneration

  o  Demigod: Ability ENRAGE. A toggled ability (ENRAGE ON/OFF) when activated 
     the Taurian has a 10% chance per attack to lash out a second time, 
     delivering a SWING attack to a random body part with their weapon, or PUNCH 
     if they have no suitable weapon wielded. This has a 50% chance of hitting 
     the same target and a 50% chance of hitting anyone else in the room. If the 
     Taurian is wielding a shield and has SHIELDSTUN in combat, they will 
     SHIELDSTUN their target rather than SWING or PUNCH.

  o  Demigod+: Improved Ability: Channeled aggression. Chance for Enrage's 
     second attack to hit the intended target increased, now has a 75% chance of 
     hitting the target again and 25% chance to hit anyone else on the Taurian's 
     ENEMY list. If there are no valid targets, the Taurian will hit anyone 
     Has a 15% chance when attacking denizens to SWING/PUNCH a second time.