Likely you are reading this because you have inquired about how you might be
able to propose a new guild or skill or artifact in Lusternia. If so, read on!

We have received hundreds of submissions for new guilds, skills, and artifacts.
Some proposals were written up in great detail. Some were submitted years ago
and have still not been implemented. New guilds and skills are only one of the
many things we do, all with limited time and manpower, so the precise
scheduling of new things like this is completely unpredictable.

We make no commitment as to when we will review new guild, skill, or artifact
proposals.  If you submit a plan or request, you will not get a response. We
probably won't even say "thanks."

How will you know if we're going to do anything with your beautiful new guild
proposal? You won't!

Is the garden receptive to your suggestion? Sure, as receptive as we are to
anybody's suggestion. That still doesn't mean we're making any commitments
about scheduling or implementation.

If we review it, and if we like it, and if we schedule it in, and if we don't
change it too much from your original concept, and if we actually implement it,
then you may recognize it when it appears in Lusternia. Or maybe not.

If you are still willing to pursue this course of action, then design your guild
or skill carefully. Write down everything. Anticipate all possible objections.
Answer those objections. Describe what the skill/guild will do, and why. 

Describe abilities, when they will be received, how much
eq/balance/mana/endurance/whatever they cost. What messages will be recieved,
by whom, when the ability is used, when it creates an effect, when it wears
off, etc? Explain why this is needed in Lusternia, and what precise problem is
it addressing/resolving.

There are literally hundreds, if not thousands, of questions to be asked and

Then submit your proposal via email to That's it. You're

The differences between guild and skill proposal vs. artifact proposal are few.
Guild/skill proposals should cover a lot more ground, with much more detail.
Artifact proposals can be a great deal shorter, though detail is still very
important. Why is this artifact needed? How broad will be the artifact's
appeal? The number of questions you might answer in a proposal can be

A lot goes on behind the scenes in Lusternia, as any careful thinker will be
able to guess. As of this writing, we have well over one thousand bug reports
awaiting repair, tens of thousands of 'ideas' and suggestions, multiple hundreds
of artifact and skill proposals, and scores of guild proposals. We have NO
SHORTAGE of things to do! Ideas? We got plenty. Suggestions? Plenty. It would
probably take a lifetime just to review all the ideas and suggestions and
proposals in order to decide in what order to do them.

Add in the features we already know we want to add, and other planned
expansions - add that all together, and you easily get multiple lifetimes 
of things to do.

Now factor in the workload. Let's say you've done a fully-supported, very
logical, complete guild design. Hundreds of new messages supporting over a
hundred new abilities in three very carefully balanced skills. Was it a lot of
work to make that? You bet. Guess what? It takes FAR more time to make that
nice plan happen, than it did to design it and write it up. So when you write a
plan and proposal, a complete one, keep that in mind: the work has only just
barely begun!

The range of proposals we get is quite humorous. One proposal "I've got a great
idea - let's add a witches' guild. Ask me if you need more great ideas." That
was the whole thing. Oh ya, that's a candidate for the top of the list! A
well-written, fully developed plan and proposal would easily be fifty
typewritten pages. I know, I have one right here! Most are about three lines,
and are going to get all the attention they so richly deserve.

Do not ask us if we received your submission. Do not ask us when we will be
reviewing your submission. Just wait. We will combine your requests with the
hundreds of guild/skill/artifact submissions and ideas, and our current
development plans, and the tens of thousands of ideas and suggestions we've
received over the years that we haven't gotten to yet. We will prioritise, and
we will decide on a course of action based on available information.