COMMODITIES FOR DESIGNS - Lusternia Online Help

21.6 COMMODITIES FOR DESIGNS

These are the standards that the Charites use when determining whether commodity costs for a particular design are appropriate. They are scribed in the following commands for all cartel Trademasters in determining appropriate commodities for their designs. If the commodities fall below these amounts, they won't be able to be submitted.

DESIGN COMMS ARTISAN
DESIGN COMMS BOOKBINDING
DESIGN COMMS COOKING
DESIGN COMMS FORGING
DESIGN COMMS JEWELLERY
DESIGN COMMS TAILORING

For a specific type of design,
    DESIGN COMMS <trade> <type>
For example:
    DESIGN COMMS JEWELLERY
    DESIGN COMMS BOOKBINDING TOME

See also HELP TRADEMASTER.


BASIC COMMODITY GUIDELINES:
===========================
All designs barring tattoos must contain a minimum of 75% 'base commodities'. This percentage refers to the minimum number of commodities a design requires: i.e. if a design must have a minimum of 4 comms, 3 of these must be basic, even if there are 10 commodities in the design. 

The only exception to this is if the Charites have asked that a design have inflated commodities to reflect a design's complexity, in which case they will make the minimum clear.

These commodities are as follows.

Basic Comms
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amethyst, beryl, bloodstone, cloth, coral, diamond, emerald, garnet, gems, gold, iron, jade, leather, marble, moonstone, onyx, opal, pearl, platinum, rope, ruby, sapphire, silk, silver, steel, turquoise, wood

Basic Cooking/Brewmeister Comms
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ambermalt, blacktea, chicken, darkmalt, eggs, fish, fruit, grain, greentea, meat, milk, oolongtea, palemalt, poultry, sugar, vegetables, whitetea

Special Notes
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Cooking and Brewmeister basic commodities are considered basic for Cooking and Brewmeistery only. They may not be used in non-food designs.

Tattoos MUST use at least one tint per weight, and may include gems or herbs to create superficial effects. Use of essence in tattoos is not permitted.

Stationery in Bookbinding may utilise tints exclusively to meet the requirement.

COMMON DESIGN SUBSTITUTIONS:
============================
Commodities that do not otherwise exist in Lusternia may be substituted using the following alternatives:

- other metals (i.e copper, brass, bronze): use iron as base replacement
- other gems (i.e. quartz) or glass: use raw gems
- obsidian: use the shells/linings of inferno beetles
- vanilla: use spices
- ebony: use wood commodities
- nuts: use fruit commodities
- deer or cow hide: actual deer or cow corpses
- different types of rock: marble commodities
- clay, porcelain or similar: marble commodities

ESSENCE COMMODITY USER GUIDELINES
--------------------------------- 
Using essence in designs has always been a difficult area where opinions of
what effects these commodities are allowed to produce differed between
charites. This is an attempt to create simple guidelines on what essence can
and cannot achieve. All effects produced by essences MUST be VERY minor.
I.e. a ring can have a slight glow, but it cannot be bathed in hallowed light
or radiating fiery doom. A book can have dark corners and a very prominent
shadow, but it cannot be wreathed in darkness or casting shadows that embody
darkness itself. A glass can appear cold to the touch and have a thin layer
of condensation on its surface, but it cannot cover the table in frost and
radiate deathly cold. Use common sense when applying the essence effects
described below. 

Additionally, all essences may be 'put' or 'bound' into a gem, in which case
small images of the essence will sometimes appear within the gem (flames for
fireessence, clouds for cloudessence, glow for lightessence, etc). 

Lightessence 
* Make an object glow slightly 

Darkessence 
* Make an object appear slightly dark 

Silveressence 
* Make an object sparkle 
* Make an object shimmer 

Shadowessence 
* Make an object appear to have dark angles and corners 

Cloudessence 
* Make an object seem cold to the touch 
* Make an object seem moist or wet 
* Make an object seem fresh 

Fireessence 
* Make an object seem warm to the touch (not hot) 
* Make an object shimmer slightly as if it is hot 

Greyessence 
* Add a small sparkle of shimmer 

MISCELLANEOUS COMMODITY NOTES
=============================
1. Chocolate is not permitted in designs at this time without exception. This includes chocolate derivatives and substitutes such as carob.

2. If blood, fur, bone, feathers, et cetera are mentioned in a design, a corpse of some kind MUST be included in the commodities. If the design is very specific as to the kind of material it is (merian blood, rabbit fur, whatnot), the corpse must also be specific.

3. Cooking designs only require food commodities, even if they mention specific bowls/plates or contain certain colours.

4. Powerstones, firegems, or spectres can be used to give a design a minor "glow" or "sparkle". 

5. Coffee in Lusternia is not called coffee, it is kafe. All references to coffee should be to kafe.

6. Ravenwood commodities are only required if the design explicitly utilises the corpses of the animate ravenwoods in Glomdoring. Otherwise normal wood should be used.

7. With restricted commodities such as honeycombs where only a few exist at any given time, it is important to remember that all designs should be craftable. A design that contains 20 honeycombs would not be. For this reason it is acceptable for such restricted commodities to be included in a smaller proportion than is logical for the design.

8. Ectoplasm may be contained within objects, but it cannot be used to convey any magical properties to a design. If contained within an object it must be sealed within (as it is a liquid) and any appearance of a magical effect must be conveyed via the explicit use of essence.

9. In order to include frozen or heavily chilled elements (e.g. ice cream, sorbet, frozen granita), a cooking design must include snowball(s) in the commodities.

10. Cooking designs may contain inedible ingredients but must remain
fundamentally edible. Any inedible ingredients must be feasible to ingest (e.g. not iron bars). They must remain fundamentally the item that their pattern intends them to be. They must be primarily made of edible ingredients.

11. Dry ice may be used in designs via the combination of cloudessence and snowballs.

12. No live ingredients may be used in designs, cooking or otherwise.

13. Spices should be used for ginger, not ginger.

14. In general, real world cuisine names are not permitted but names of
dishes are. For example, "tex-mex" should be avoided, but "fajitas" would be permitted.

15. Pennyroyal or spices are acceptable as mint substitutes.

16. Amber should be represented using gems commodities.

17. Tessen designs may not utilise soft materials above the pin/bolt (see Trademasters news 501).

18. Rubber is not permitted in designs at this time without exception.

19. Divine materials such as but not limited to skysilver, mistglass or voidcopper may not be included literally in designs unless the material explicitly exists as a commodity (see Trademasters news 503). It is acceptable to show images or materials 'inspired' by them, but the design must be explicit that it is a mimicry or image. This will be judged harshly.