Pathfinding - Imperian Online Help

2.1.4 Pathfinding

Pathfinding is the ability that allows you to see the shortest path to your desired location.                                                  

The syntax to generate a path is PATH FIND <target>. The target can be one of the following:                                                   

- A landmark. Both public and personal landmarks can be used. Please refer to HELP LANDMARKS, if you need more information about landmarks.

- Another player that is currently online and visible to you. This is restricted to mutual allies, each of you needs to have the other one declared as an ally for pathfinding to work.

- An area name. This will take you to the closest room within the desired area.

- The unique room number. This can be obtained from the visual MAP or ROOMNUM.

By default, pathfinding ignores locations where you are enemied to, or unwelcome in. As this can sometimes not be desirable, you can use PATH SHORTEST instead of PATH FIND to bypass this restriction.

PATH FIND <landmark> in <area> may also be used to path to a global landmark.  For example, PATH FIND TUTOR IN CAANAE will always take you to the Caanae tutor and not the one in another organization you might happen to be standing in.

You can flag yourself to not move when when other people in your party that are following you are unable to move. Use the PATH GROUP <on|off> command to toggle this.


Once you have generated the path to a location, you can use PATH GO to speedwalk along this path. Speedwalking operates with the same restrictions as regular movement, and it is also affected by skills that allow you to move faster, such as Celerity or Landstriding.

Speedwalking will be stopped if you hit any obstacle along the way, or are otherwise hindered. You can also stop an ongoing speedwalking using PATH STOP.