Defensive Artifacts - Imperian Online Help

24.3.3 Defensive Artifacts

Artifact Shields:
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Truesilver Shield   20%/20%      250 Credits
Mithril Shield      30%/30%      500 Credits
Lunar Shield        43%/43%      800 Credits

For Berserkers, Truesilver shields do 10% more damage, Mithril 15% more damage, and Lunar do 20% more damage. All shields have the same speed. 

Bracelets: 
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Increase your maximum health and mana. Only one works at a time.

Silver bracelets:               350  credits (increases by 5%)
Diamond bracelets:              700  credits (increases by 10%)
Bracelets of Epiphany's Grace:  1400 credits (increases by 15%)

Eupnoeic Ring: 150 credits
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While worn, this ring gives the wearer a 10% damage reduction from asphyxiation damage.

Feathered Armlet: 300 credits
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Syntax: ARROWCATCH ON|OFF

This ability will let you use the arrowcatching defence, which gives you a 33% chance to catch any arrows fired at you. This defence has a slight mana drain associated with it.

Firescourge Ring: 150 credits
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While worn, this ring gives the wearer a 10% damage reduction from fire damage.

Frostbrand Ring: 150 credits
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While worn, this ring gives the wearer a 10% damage reduction from frost damage.

Gem of Cloaking: 400 credits
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Gives you the ability to hide your location and/or presenceon the WHO/BW/QW lists.

- SAY TULAHUAR to hide your location from WHO.
- SAY TULAHURI to remove yourself from WHO.
- Use CONFIG GEMSHOW to hide your online presence from HELP <org>.
- Recharges 30 minutes every RL day, up to 300 minutes max.

Golden Lyre of Shallah: 500 credits
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A divine lyre that speeds up all shielding abilities by 25%.

Phrenic Ring: 150 credits
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While worn, this ring gives the wearer a 10% damage reduction from psychic damage.

Poisonbane Ring: 150 credits
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While worn, this ring gives the wearer a 10% damage reduction from poison damage.

Ring of Magick's Bane: 750 credits
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Offers protection vs. magickal and mental damage. (Approximately 15% protection.)

Health Elixir Rings: 
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Increases how much a health elixir heals you.

Truesilver ring:          500 credits   (increases by 10%)
Diamond ring:             1000 credits  (increases by 20%)
Ring of Epiphany's Gift:  2000 credits  (increases by 30%)

Mana Elixir Rings: 
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Increases how much a mana elixir restores per sip.

a ring of Sukhder's Fortune:  500 credits  (increases by 10%)
a ring of Moradeim's Favour:  1000 credits (increases by 20%)
a ring of Aryana's Bounty:    2000 credits (increases by 30%)

Regeneration Rings:
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These rings provide the equivalent of level 1 and level 2 racial regeneration advantages. They are cumulative with racial advantages, and with the runes from Runelore that may provide regeneration. Total regeneration may never exceed level 3.

Ring of Vitality    - Level 1 Health Regen:      300 credits
Golden Band of Baar - Level 2 Health Regen:      850 credits
Ring of Meditation  - Level 1 Mana Regen:        300 credits
Ring of Illuminas   - Level 2 Mana Regen:        850 credits

Quicksilver Boots OR Quicksilver Amulet: 800 credits
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Lets you avoid the web tattoo attack from players.

Renascent Armguards: 300 credits
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These armguards allow you to store all your defences, then instantly recall them. Ideal to raise all your necessary combat defences instantly, without any delays! Restoring defences can only be done once per 60 minutes.

- TWIST ARMGUARD: stores all (allowed) defences in the armguard. Clears any previously-stored defences
- UNTWIST ARMGUARD: releases defences stored for your current profession, including profession-agnostic defences.
- TAP ARMGUARD: restore saved defences. Does not delete saved defences. 5 minute cooldown. You must not be in combat for 5 minutes.

Note: Certain defences, especially momentum-based defences, are excluded, such as engage, most of Kanai, shield tattoo, numbness, or kai deliverance.

Sanctified Aegis: 500 credits
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- This artifact will, when you are protected by a shield tattoo (or any ability that acts like a shield tattoo), convert any aggressive attacks targeted at you that bounce off your shield into 20 health.

Silvery Crest: 750 credits
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- Gives the wearer a 33% chance to be unaffected by Telepathy attacks.

Steelweave Surcoat: 750 credits
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- The steelweave surcoat grants a 15% reduction of damage from a physical attack.

Stone Rings: 800 Credits
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- Gives the benefit of mass salve while worn, of course along with all the disadvantages that mass brings.

Veil of the Obtenebrate: 2000 credits
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Hides you from nearly all mortal abilities that can pinpoint your location.

Owning a Veil (not just borrowing one), allows you to cut past the Veil defence of an opponent when locating him or her. However, this will generally only work for one-time abilities, like 'sense'. Owning a veil will not aid you in sensing with abilities that trace someone on an on-going basis, like seraph trace or forest track.

Does NOT hide you from abilities that do more than simply locate you, such as Bonding tracking.

Voltanic Ring: 150 credits
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- While worn, this ring gives the wearer a 10% damage reduction from electric damage.