ARTIFACT WEAPONS - Aetolia Online Help


WEAPON                         DAMAGE  PEN   SPEED   COST
   Bows of the Hunt            21      35    n/a     350 credits  (7%)
   Darkbow of the Hunt         23      37    n/a     700 credits  (14%)
   Lupine Bow of the Hunt      26      38    n/a     1400 credits (21.5%)
   Note: Percentages are the speed increase compared to a darkbow. Aim and Snipe abilities are not included. 


Aiming power
Power: aiming
Cost: 200cr

Gives the skill of aiming, which increases chance to hit with a bow.
Usage: AIM <target> <direction>

An iron-wrought weapon chain
Power: fastening
Cost:  150 credits

This artifact acts like a permanent weapon-gripping defence (or fist-sigil for all your weapons) while worn. Never lose your weapons again!


Runes can be bought and attached to a weapon for various effects. Once attached, the only way you can get the rune back is by the weapon being destroyed or decaying.

Only one of each rune type can be attached to a weapon. 

Syntax: ATTACH <rune> TO <weapon>

A rune of the asp
Power: asp
Cost: 250cr
If no venoms are on the weapon, will randomly envenom it. 1/3rd of these messages will be hidden. Normal envenoming overrides this. This does not work for bludgeoning weapons.

A rune of bludgeoning
Power: blunt_power
Cost: 500cr

Adds 5% blunt damage to a weapon's attack (bludgeoning weapons only).

A rune of cutting
Power: cutting_power
Cost: 500cr

Adds 5% cutting damage to a weapon's attack (cutting weapons only).

A rune of the leech
Power: leech
Cost: 250cr

Each time the weapon does damage to an opponent, you gain 5% the amount of damage in health.

A rune of targeting 
Cost: 500cr

Adds extra body part damage based on how much you normally do. You will do an extra 5% than normal. 
i.e. 5% based on how much you were already doing. It will not increase it from 5% to 10%, but instead from 5% to 5.25%.

A rune of transformation
Power: transformation
Cost:  125cr

Can store customization information on ONE  weapon type. When attached to a weapon of that type, it will transform the weapon into the customized description. First description with the rune is free, changing it thereafter costs standard customization fee. Use the HELP CUSTOMIZATION system on the rune to set its appearance.  

Allows you to create magical weapons (within reason - ask before purchasing) that normal forging otherwise wouldn't.

A venantium magnet
Power: rune_remove
Cost:  600cr

Allows the owner of the magnet to remove any runes belonging to them from a weapon, simply ATTACH the magnet to the weapon. Can only be used once every 60 minutes.

A rune of empowerment
Power: statboost
Cost: 200/400/800cr

Boosts your weapon's stats by 6 points per level of the rune. 

* Empowerment cannot be attached to bows. 
* Empowerment will NOT affect the balance usage of Dhuriv, despite boosting 
  the speed of the Dhurive. Dhuriv balance usage is not based on weapon speed.
* Empowerment will NOT affect the balance usage of Terramancy flail attacks. Terramancy flail usage is not based on weapon speed.
* Stat increases give DIMINISHING RETURNS. Do not expect much gain in damage or
  speed if you increase the stats of a weapon with already high stats.
* NO FULL REFUNDS if the bonus gained by the rune does not meet your standards.

|  Misc Items  |

A wyvern's tail
Power: loki_sting
Cost: 800cr

Allows you to sting people with the Loki venom (which delivers the effect of a random venom)

Spiked knuckles
Power: handtohand_damage
Cost: 400/800/1600cr

Increases damage done with bare-handed attacks, such as punches, maul, and frenzy. Varies according to level.

A torc of telepathy
Power: mind_assault
Cost: 700cr

Lets you use mind paralyse and mind stupidity on people.

A collar of augmentation
Power: magic_potence
Cost: 400/800/1600cr

Increases damage done by the following abilities: [Necromancy: Decay, BoneDagger], [Elemancy: Beam, Staffcast, Arcblaze], [Sciomancy: Lash, staffcast, stormhammer], [Illumination: Lightning], [Primality: Lightning].  Each level of this enchantment confers 10%, 15%, and 20% bonus damage, respectively.

A deep red boomerang
Power: grab_throw
Cost: 200cr

When thrown at a person (up to 10 rooms away) the weapon will try to bring the target back to you.

Some well-worn boots of celerity
Power: celerity
Cost: 600cr

Allows you more movement before becoming too hasty.