Achaea's server-side curing - Achaea Online Help
13.7.8 Achaea's server-side curing
Achaea's combat system offers an unprecedented level of depth, providing multiple layers of afflictions and ailments. While this makes it enjoyable, it can also make it difficult to get started in. To aide in this endeavour, we provide a server-side system to aide in the curing of these ailments. This should allow all adventurers to partake in player-vs-player combat at all levels. The following commands are available with the system: CURING - Brings up a list of commands available in the system. CURING STATUS - Shows the status of your curing. CURING ON|OFF - Enables and disables the core of the system. CURING AFFLICTIONS ON|OFF - Enables and disables affliction curing. CURING DEFENCES ON|OFF - Enables or disables defence upkeep. CURING SIPPING ON|OFF - Enables or disables health/mana sipping. CURING TRANSMUTATION ON|OFF - Enables or disables the use of Transmutation cures. CURING SIPHEALTH|SIPMANA <percent> - What percentage of maximum health/mana to sip health/mana at. CURING MOSSHEALTH|MOSSMANA <percent> - What percentage of maximum health/mana to eat moss/potash at. CURING PRIORITY HEALTH|MANA - Prioritise health or mana regeneration. CURING FOCUS ON|OFF - Toggle the use of the FOCUS ability in survival. CURING FOCUS FIRST|SECOND - Toggle whether to use the focus ability before herb cures or after. CURING TREE ON|OFF - Toggle the use of the TREE tattoo to cure afflictions. CURING CLOTAT <amount> - Configure how much bleeding is needed before the system will CLOT. Advanced options ---------------- While the default curing priority should be suitable in most cases, we've provided a way to adjust the order in which you cure afflictions and keep defences active. CURING PRIORITY LIST - List the affliction cure priority. CURING PRIORITY <name> <1-25> - Move an affliction's cure priority. CURING PRIORITY INSERT <aff> <priority> [all] - Inserts a priority. CURING PRIORITY RESET - Reset the cure priority to the default. For more information on the various afflictions, please be sure to look at AFFLICTION LIST. CURING PRIORITY DEFENCE LIST - List the defence upkeep priority. CURING PRIORITY DEFENCE <name> <1-25> - Move an defence's upkeep priority. CURING PRIORITY DEFENCE <name> RESET - Reset a defence's upkeep priority. No default priority for defence upkeep is provided. For more information on the various defences, please be sure to look at DEFENCE LIST. CURINGSETs allow multiple pre-configured curing and defence priority lists. These can be changed between quickly and easily without having to manually reconfigure the priorities. CURINGSET NEW <name> - Create a new curingset. CURINGSET LIST - List curingsets. CURINGSET SWITCH <name> - Switch to a curingset. CURINGSET DELETE <name> - Delete a curingset. CURINGSET RENAME <oldname> <newname> - Rename a curingset. CURINGSET EXPAND - Purchase an additional curing set. Costs 25 credits and is non-refundable. Manual manipulation ------------------- Situations can change in the blink of an eye, and there may be times when you wish to force a command to take precedence over any other curing priority. To do this, simply add it to the queue, and it will be done before any other scheduled commands. CURING QUEUE ADD <cure> - Add a manual cure into the queue. CURING QUEUE LIST - List what is in your queue. CURING QUEUE INSERT <1-20> <cure> - Insert a manual cure in a specific place. CURING QUEUE REMOVE <cure> - Remove a cure from the queue. CURING QUEUE RESET - Reset the queue. CURING PREDICT <affliction> - Tell the system that you think you have an affliction. CURING UNPREDICT <affliction> - Remove a predicted affliction. CURING PREDICTIONS - List predicted afflictions. CURING BATCH ON|OFF - Attempt to send multiple cures at once where possible. CURING HEALTHAFFSABOVE <value> - Set the health threshold above which you will apply health elixir for curing. About the system and latency ---------------------------- The system is designed to cure your afflictions at a rate that simulates average latency, so the time it would have normally taken for Achaea to send the message to your computer and back to the game. This means: - Most people will see no noticeable difference in curing efficiency using server-side or client-side... it's a matter of preference, much like which internet browser to use. - For people with very high latency (if you are on dial-up internet, for instance), using Achaea's server-side curing may be much faster than using a third-party client. - For someone with extremely low latency (if you are located in Chicago near the IRE servers with fiber-optic service) you might be able to cure yourself a fraction of a second faster with a local system.